CommonEvent 1093
Name = "会話：シルフ"

  999([1093])
  ConditionalBranch([1, 20, 0, 1, 0])
    JumpToLabel(["情報"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 2, 0])
    JumpToLabel(["質問"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 3, 0])
    JumpToLabel(["要求"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 4, 0])
    JumpToLabel(["贈与"])
    Empty([])

  BranchEnd([])
  Label(["情報"])
  ControlVariables([13, 13, 0, 2, 1, 100])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>When the wind goes whoosh-whoosh, ♪\nI go whoo-hoo! ♪"])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>Yay! We've got some nice wind today!"])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>Round and round! Whirly whirly! ♪\nI summon a typhoon and we all go twirly! ♪"])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 40, 2])
    ShowTextAttributes(["sylph_fc1", 1, 0, 2])
    ShowText(["\\n<Sylph>Gnomey is the spirit of earth.\nShe doesn't talk much, and sometimes her silence can be a little intimidating."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>But, despite our differences, we happen to be very good friends!\n...I think."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 50, 2])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>Deeny is the spirit of water.\nShe's all soft and squishy and comfy!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>She's kind of a shut-in, though. She doesn't go outside much.\nI don't understand why. It's so much more fun outside."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 60, 2])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>Mandy is the spirit of fire.\nShe's a bit wild and can be really scary when she's angry!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>She's hot to the touch. Play with fire and you get burned! She can be calm and cool when she needs to be though!"])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 70, 2])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>Don't try to see the wind, feel the wind."])
    ShowText([""])
    ShowTextAttributes(["sylph_fc1", 3, 0, 2])
    ShowText(["\\n<Sylph>I've always wanted to say that."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 80, 2])
    ShowTextAttributes(["sylph_fc1", 2, 0, 2])
    ShowText(["\\n<Sylph>I made these clothes using the magic of wind!\nIf I made pants with wind, would that make them wind pants?"])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 90, 2])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>I'm tougher than I look!\nYou would be too after taking all those Gnome slaps..."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 100, 2])
    ShowTextAttributes(["sylph_fc1", 2, 0, 2])
    ShowText(["\\n<Sylph>You better not make me angry or I'll sick a typhoon on you!\nHave you ever seen an angry Sylph flying around inside a typhoon? It's not pretty!"])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Label(["質問"])
  ControlVariables([13, 13, 0, 2, 1, 50])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>You know what spirit I am by now, right?"])
    ShowText([""])
    ShowChoices([["Wind", "Shadow", "Tuna", "Airheads"], 0])
    When([0, "風"])
      ShowTextAttributes(["sylph_fc1", 2, 0, 2])
      ShowText(["\\n<Sylph>That's right!\nI'm Sylph, the spirit of wind!"])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    When([1, "影"])
      ShowTextAttributes(["sylph_fc1", 2, 0, 2])
      ShowText(["\\n<Sylph>The spirit of shadow? Hey... that sounds badass!"])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    When([2, "ハゼ"])
      ShowTextAttributes(["sylph_fc1", 1, 0, 2])
      ShowText(["\\n<Sylph>W-what? You're talking about fish now?\nI don't know how to break this to you, but I don't think there's a spirit of tuna..."])
      ShowText([""])
      ShowText([""])
      Empty([])

    When([3, "ハゲ"])
      ShowTextAttributes(["sylph_fc1", 0, 0, 2])
      ShowText(["\\n<Sylph>That's right, I'm the spirit of air. ...Hey!"])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(-5)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>Gnome and I have a complicated relationship.\nDo you know what it is?"])
    ShowText([""])
    ShowText([""])
    ShowChoices([["Archenemies", "Friendly rivals", "Butt-buddies"], 0])
    When([0, "きょうてき"])
      ShowTextAttributes(["sylph_fc1", 0, 0, 2])
      ShowText(["\\n<Sylph>No, she's not my enemy! We're friends!\n...I think."])
      ShowText([""])
      ShowText([""])
      Empty([])

    When([1, "とも"])
      ShowTextAttributes(["sylph_fc1", 0, 0, 2])
      ShowText(["\\n<Sylph>That's right! Sometimes we fight, but deep down we care about and respect each other!\n...I hope."])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    When([2, "ほも"])
      ShowTextAttributes(["sylph_fc1", 4, 0, 2])
      ShowText(["\\n<Sylph>Nuh-uh!\nGnomey and I are ladies! Don't be mean!"])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(-5)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>Hmm, what game should I play today?"])
    ShowText([""])
    ShowChoices([["Let's play-fight", "Let's play hide and seek", "Let's do something naughty", "Let's play \"see who can murder the other first\""], 0])
    When([0, "戦闘ごっこ"])
      ShowTextAttributes(["sylph_fc1", 0, 0, 2])
      ShowText(["\\n<Sylph>Yay! Let's fight up a storm!\n...Wait a minute, we're already doing that!"])
      ShowText([""])
      ShowText([""])
      Empty([])

    When([1, "かくれんぼ"])
      ShowTextAttributes(["sylph_fc1", 0, 0, 2])
      ShowText(["\\n<Sylph>Yay! That sounds fun!\nWe'll play that after we're done fighting!"])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    When([2, "いけない遊び"])
      ShowTextAttributes(["sylph_fc1", 1, 0, 2])
      ShowText(["\\n<Sylph>You mean like, something dirty?\nMy heart is all aflutter..."])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    When([3, "殺し合い"])
      ShowTextAttributes(["sylph_fc1", 4, 0, 2])
      ShowText(["\\n<Sylph>What!? NO! Why would I do that?\nThere's something very wrong with you! You're scaring me!"])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(-5)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 40, 2])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>What are you going to do with my power if you get it?"])
    ShowText([""])
    ShowChoices([["Use it to aid my adventure", "Use it to beat up bad guys", "Use it to take over the world"], 0])
    When([0, "冒険を助けてもらう"])
      ShowTextAttributes(["sylph_fc1", 0, 0, 2])
      ShowText(["\\n<Sylph>I really want to know why your adventure is that important. But I guess I'll save that question for after the test!"])
      ShowText([""])
      ShowText([""])
      Empty([])

    When([1, "悪者をやっつける"])
      ShowTextAttributes(["sylph_fc1", 2, 0, 2])
      ShowText(["\\n<Sylph>Ohhh, that's awesome!\nI want to beat up some bad guys too!"])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    When([2, "世界を支配する"])
      ShowTextAttributes(["sylph_fc1", 4, 0, 2])
      ShowText(["\\n<Sylph>That's bad! You shouldn't do bad things like that! I'm not going to lend you my power if you're going to be like that!"])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(-5)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 50, 2])
    ShowTextAttributes(["sylph_fc1", 2, 0, 2])
    ShowText(["\\n<Sylph>The four spirits command the power of nature itself. I'm the one that controls the wind!"])
    ShowText([""])
    ShowText([""])
    ShowChoices([["Awesome!", "But you don't seem that special...", "Who cares?"], 0])
    When([0, "すごい！"])
      ShowTextAttributes(["sylph_fc1", 3, 0, 2])
      ShowText(["\\n<Sylph>Yeah, I'm pretty darn awesome!\nHehehe..."])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    When([1, "頼りない"])
      ShowTextAttributes(["sylph_fc1", 0, 0, 2])
      ShowText(["\\n<Sylph>But I control nature itself!\nIsn't that, like, supposed to be super impressive!?"])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["sylph_fc1", 1, 0, 2])
      ShowText(["\\n<Sylph>But yeah, you're right. I don't really feel all that strong or special. Honestly, I don't even know what to do with all this power."])
      ShowText([""])
      ShowText([""])
      Empty([])

    When([2, "どうでもいい"])
      ShowTextAttributes(["sylph_fc1", 4, 0, 2])
      ShowText(["\\n<Sylph>If you don't care about my powers, then why did you even come here? Gasp! A-are you after my hot little body!?"])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(-5)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Label(["要求"])
  ControlVariables([13, 13, 0, 2, 1, 30])
  ConditionalBranch([1, 13, 0, 10, 2])
    ConditionalBranch([8, 446])
      ShowTextAttributes(["sylph_fc1", 0, 0, 2])
      ShowText(["\\n<Sylph>Heeeey! Gimmie an acorn♪"])
      ShowText([""])
      ControlVariables([24, 24, 0, 3, 0, 446, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Do you want to give an \\ii[301]? (Have:\\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["sylph_fc1", 0, 0, 2])
        ShowText(["\\n<Sylph>*Munch* *Munch* Yay! Thank you! ♪"])
        ShowText([""])
        ChangeItems([446, 1, 0, 1])
        Script(["change_friend(20)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["sylph_fc1", 1, 0, 2])
        ShowText(["\\n<Sylph>That's unfortunate..."])
        ShowText([""])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ControlVariables([13, 13, 0, 0, 20])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ConditionalBranch([8, 417])
      ShowTextAttributes(["sylph_fc1", 0, 0, 2])
      ShowText(["\\n<Sylph>Heeeey! Got any cake? ♪"])
      ShowText([""])
      ControlVariables([24, 24, 0, 3, 0, 417, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Do you want to give some \\ii[417]? (Have:\\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["sylph_fc1", 0, 0, 2])
        ShowText(["\\n<Sylph>*Munch* *Munch* Yay! Thank you! ♪"])
        ShowText([""])
        ChangeItems([417, 1, 0, 1])
        Script(["change_friend(30)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["sylph_fc1", 1, 0, 2])
        ShowText(["\\n<Sylph>That's unfortunate..."])
        ShowText([""])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ControlVariables([13, 13, 0, 0, 30])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>Heeeey! Ya got any money? ♪"])
    ShowText([""])
    ConditionalBranch([7, 660, 0])
      ControlVariables([24, 24, 0, 3, 7, 2, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Do you want to give her 660G? (Have:\\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["sylph_fc1", 0, 0, 2])
        ShowText(["\\n<Sylph>Yay! Thank you! ♪"])
        ShowText([""])
        ChangeGold([1, 0, 660])
        Script(["change_friend(25)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["sylph_fc1", 1, 0, 2])
        ShowText(["\\n<Sylph>That's unfortunate..."])
        ShowText([""])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ShowTextAttributes(["sylph_fc1", 1, 0, 2])
      ShowText(["\\n<Sylph>Ya ain't got any money? You're gonna have a hard time in the future with no money."])
      ShowText([""])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  Label(["贈与"])
  ControlVariables([13, 13, 0, 2, 1, 30])
  ConditionalBranch([1, 25, 0, 1, 0])
    ControlVariables([13, 13, 0, 0, 30])
    ControlVariables([25, 25, 0, 0, 0])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 25, 0, 2, 0])
    ControlVariables([13, 13, 0, 2, 1, 20])
    ControlVariables([25, 25, 0, 0, 0])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>Wait wait, take this! It's a present! ♪\nI crammed it with some of my super special wind magic! ♪"])
    ShowText([""])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([64, 0, 0, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sylph gave you a \\ii[64]!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>Running out of MP is no fun.\nA swig of this, and you'll be bursting with magic in no time! ♪"])
    ShowText([""])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([4, 0, 0, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sylph gave you a \\ii[4]!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>Here's your allowance! Don't spend it all in one place! ♪"])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeGold([0, 0, 1100])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sylph gave you 1100G!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Empty([])
